Accessible Digital Content Creation
Role: PhD Researcher, University of Washington (HCDE)
Methods: Surveys, interviews, participatory design, prototyping, AI-assisted tool evaluation
Impact: Produced design insights and prototypes influencing accessibility research and future creative platforms
Overview
Most digital creative tools, from presentation software to photo editors, assume visual fluency, leaving Blind and low-vision (BLV) individuals excluded from meaningful creative expression. Over my PhD, I led a multi-phase research agenda to uncover BLV creators’ needs, test new interaction paradigms, and design prototypes that expand access.
Across three studies, I identified unmet needs in creativity support, validated approaches through user studies, and generated insights that could guide industry design of inclusive creative tools.
The Challenge
- For users: BLV creators want to engage in diverse creative practices, but current tools provide little to no feedback beyond “alt text,” limiting both functionality and self-expression.
- For companies: Creative platforms risk excluding millions of users if workflows remain vision-centric. This exclusion reduces adoption, trust, and brand equity.
- For design teams: Existing accessibility work is fragmented (e.g., photo capture or code editing), with little understanding of BLV creative workflows end-to-end.
My Approach
I structured the work into three phases:
- Formative Study - Understanding BLV Creativity Needs [ASSETS 2023 Best Paper Nominee]
- Unmet Need: Companies often assume BLV users aren’t interested in visual creation. I identified broad interest in visual and expressive content, from slides to social media.
- Method: Surveyed 165 BLV individuals and conducted 15 in-depth interviews.
- Insight for Industry: BLV creators are not a “niche”; they want to participate fully in visual creative work. Platforms should design with them in mind rather than assuming exclusion.
Percentages of respondents with experience and interest in five general content creation types across visual conditions, sorted in descending order. In summary, blind and low vision people's interest in creating digital content did not vary greatly across content types or vision conditions, but their actual creation experience centered on text-based and audio content, especially for blind people. Error bars are 95% confidence intervals.
- Privacy in Photo Editing – Agency in Obfuscation [CHI 2024]
- Unmet Need: BLV users struggle to share images privately without sighted help. Current tools either over-automate (removing agency) or under-support (requiring sight).
- Method: Co-designed and evaluated a screen-reader-accessible obfuscation tool with 12 BLV participants, testing AI-assisted vs. Wizard-of-Oz prototypes.
- Insight for Industry: Privacy tools must go beyond “black box automation.” Users need transparent, explainable edits and flexible levels of control. This principle extends to broader AI tool design (trust = explainability + agency).
Prototype design for an accessible visual privacy management app: (1) explore image section, including a high-level caption (left) and a touch-based explorer with captions displayed for each object bounding box (middle), (2) edit image section (right). The prototype allows users to explore the image and obfuscate private objects by choosing from a list of all potential private objects detected by the system.
- Expressive Visual Editing – Beyond Functionality to Aesthetics [ASSETS 2025 To Appear]
- Unmet Need: BLV creators don’t just want to complete tasks - they want to express identity through aesthetics (color, mood, style), yet tools ignore expressive goals.
- Method: Conducted 10 interviews + a design probe study (14 participants) with VizXpress, an AI-powered prototype that offered aesthetic feedback, suggestions, and accessible manual editing.
- Insight for Industry: Expressive creativity is possible if tools provide layered, comparative, and goal-aligned feedback. Generative AI should scaffold expression, not replace it - giving users control over mood, style, and creative direction.
The real-time visual feedback design of VizXpress prototype for accessible visual aesthetics editing. The section provides (1) a high-level alt text; (2) object information; (3) aesthetics evaluation; (4) suggestions; (5) question and answer mechanism.
The accessible editing interaction design of VizXpress prototype. The interface includes automated ((1) Edits from Recommendations) and manual ((2) Color and Lighting, (3) Filter, (4) Crop, (5) Text, and (6) Sticker) editing options.
Key Cross-Phase Insights
Across studies, I found that:
- Creativity is universal: BLV users want to create visual content, not just consume or “be accommodated.”
- Feedback is the bottleneck: Accessible tools must provide layered, contextual feedback that adapts to user goals (e.g., privacy vs. aesthetics).
- AI must be transparent and collaborative: Blind creators distrust opaque automation; effective tools provide scaffolding + agency.
- Inclusive design benefits everyone: Transparent obfuscation tools and better aesthetic guidance can also help sighted users (e.g., managing privacy, editing efficiently).
Impact
- For Accessibility Research: Publications at CHI and ASSETS advanced knowledge of BLV creative practices.
- For Industry: Produced prototypes and design principles that can guide companies building creative AI and editing platforms.
- Privacy obfuscation → applicable to photo-sharing tools (Instagram, Google Photos).
- Expressive editing → applicable to AI editing assistants, social platforms, and creative software.
- For Design Practice: Demonstrated that reframing accessibility from “accommodation” to “expression” opens new product opportunities.
Reflection
Through this project, I learned how to:
- Scope multi-phase research to move from broad needs → focused prototypes → design principles.
- Balance rigor and feasibility (AI’s capabilities vs. its trust challenges).
- Translate nuanced findings into insights product teams can act on immediately.