Access to Visual Arts for Blind Patrons

Role: Co-Lead - project planning, survey design, execution, analysis, and writing
Methods: 15 semi-structured interviews, follow-up survey with 220 blind patrons
Impact: Actionable design insights for museums, cultural institutions, and accessibility technology developers


Overview

Access to visual arts often stops at compliance: audio guides, tactile graphics, or guided tours. But for Blind and low-vision (BLV) patrons, these approaches don’t always align with their motivations - whether aesthetic enjoyment, social connection, or cultural activism. Museums and tech providers lacked evidence on how BLV patrons actually experience art and what kinds of access they prefer.

This figure shows a person is touching the tactile art piece with two hands. There are two faces in the tactile art piece, the left face is a man's face, and the right face is a carved face of a woman.
A participant is touching the tactile art piece that was made by an artist to recall his wife who had passed away.


Approach

As co-lead, I helped design a two-phase study to balance depth and generalizability:
  1. Interviews (15 BLV patrons): To uncover lived experiences and generate design considerations.
  2. Survey (220 BLV patrons): To measure preferences across access methods and design factors (e.g., tactile vs. audio, layered descriptions, social settings) and examine how vision level and blindness onset shape those preferences.

This approach allowed us to both surface new design principles and validate which were most widely needed.


Key Insights & Industry Impact


Published at CHI ’23, this work is already informing cultural institutions exploring next-generation accessibility experiences.